Crysis 3 iPhone wallpaper collection for your iPhone.These Crysis 3 iPhone wallpapers are created with a high pixel density to look simply amazing on your iPhone.
Crysis 3 is the third game of the Crysis series. Players take on the role of Prophet as he returns to New York to discover the city’s been encased in a giant Nanodome created by the corrupt Cell Corporation. The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders. Set in 2047, Prophet is said to be on a “revenge mission” after uncovering the truth behind Cell’s motives for building the quarantined Nanodomes. The citizens were told that the giant citywide structures were resurrected to protect the population and to cleanse these metropolises of the remnants of Ceph forces. In reality, the Nanodomes are CELL’s covert attempt at a land and technology grab in their quest for global domination. With alien Ceph lurking around every corner and human enemies on the attack, nobody is safe in the path of vengeance. Everyone is a target in Prophet’s quest for retribution.
Posted: June 8, 2011 by Ed
Crysis 3 will run on the CryEngine 3 engine.
Way back in 2009 Crytek announced that it would introduce the CryENGINE 3. And on October 14, 2009 the brand new CryEngine 3 was released. CryEngine 3 supports development on DirectX 9, 10 and 11. In 2011, the Australian Defense Force revealed that Navy personnel would train on a virtual landing helicopter dock ship made using the CryENGINE 3 software. And also in 2011 Crytek announced they would be using CryENGINE 3 to bring the original Crysis to consoles. It was released for Xbox Live and PlayStation Network that same year.
CryENGINE 3 Free SDK, originally called Sandbox Editor, is the current version the level editor used to create levels for the CryENGINE line of game engines by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings. The Sandbox’s concentration on potentially hundreds of square kilometers of terrain, means that it uses an algorithmic form of painting textures and objects onto the landscape. This uses various parameters to define the distribution of textures or types of vegetation. This is intended to save time and make the editing of such large terrains feasible while maintaining the overall “real world” sandbox free roaming style. This is different from some editing styles that often use “fake backdrops” to give the illusion of large terrains.
The Sandbox editor has the ability, with a single key press, for the editor to jump straight into the current design (WYSIWYP, “What You See Is What You Play” Feature). This is facilitated without loading the game as the game engine is already running within the editor. The “player” view is shown within the 3D portion of the Editor.
The Editor also supports all the CryENGINE features such as vehicles and physics, scripting, advanced lighting (including real time, moving shadows), Polybump technology, shaders, 3D audio, character Inverse kinematics and animation blending, dynamic music, Real Time Soft Particle System and Integrated FX Editor, Deferred Lighting, Normal Maps & Parallax Occlusion Maps, and Advanced Modular AI System.
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