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God of War Ascension Wallpaper

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God of War Ascension wallpaper collection. All wallpapers are HD wallpapers. God of War Ascension wallpaper is designed for desktop PCs with 1920×1080 displays. God of War Ascension wallpaper: God of War Ascension is a third person action-adventure video game being developed by SCE Santa Monica Studio and to be published by Sony Computer Entertainment. The game is scheduled to be released on March 12, 2013 for the PlayStation 3 video game console. The game will be the seventh installment in the God of War series and a prequel to the entire series. The game will be the first installment in the series to feature multiplayer and to be developed with Stereoscopic 3D. The game will also feature a revamped combat and weapon system, and new gameplay mechanics.
Loosely based on Greek mythology, the game will be set in Ancient Greece with the player controlling the protagonist Kratos, who attempts to sever ties with the God of War, Ares, who tricked Kratos into murdering his wife and child. God of War Ascension will chronologically be the first chapter in the series, forming part of a saga with vengeance as a central theme.
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The single-player will feature a “revamped” combat and weapon system, “promptless” mini-games and new puzzles. Sony stated the game will offer “fluid, life-like characters, dynamic lighting effects, and world-changing scenarios”, although the story is “a little bit shorter” than previous games.
At E3 2012, a single-player demo showcased new gameplay mechanics and combat systems. The demo revealed a revamped quick time event mini-game, which replaces some button prompts with a new prompt-less free-form system (players needing to time attacks or evasion based on enemy’s actions, as opposed to an indicated button prompt). Kratos was also shown to be capable of picking up (and stealing) weapons for use against opponents (also allowing Kratos to switch weapons mid-combo), and swing opponents through the air whilst simultaneously attacking. Other new features include the ability to create shockwaves and the “Life Cycle” mechanic: allowing Kratos to freeze enemies and manipulate time to control various objects for puzzle solving. Several new enemies were also featured, such as the Elephantaur and the sea beast Charybdis.
The game will offer a multiplayer feature for up to eight players, with a small story element. Players will be on two teams of four where the teams will try to take control of a map in order to earn rewards from the gods, although the players must first sell their champion’s soul to one of four deities: Zeus, Hades, Ares, or Poseidon. This decision allows players to trial different weapons, armor sets, and powers inspired by the god of their choice, with extras such as customizable avatar warriors and other multiplayer features able to be unlocked.
The first trial demonstration indicates an apparent struggle between Sparta and Troy for control of territory, with the Titan cyclops Polyphemus also in play attacking the warring armies. Contested zones also contain mechanical gears that control the chains binding the one-eyed giant, and after capturing multiple gears, the gods award the Spartan soldiers with the Spear of Olympus, which in turn provides the power needed to dispatch Polyphemus. The mode fluctuates from attack and defend, forcing Sparta to hold the territory gained as they attempt to destroy Polyphemus. If Troy regains control of territory, Polyphemus resets to original position and the Spear is lost.

The story behind God of War Ascension tells the journey of Kratos’ redemption from his past sins and the rise of his rage to break free from Ares’ bond. According to the official God of War Ascension website, the game is set six months after Kratos murdered his wife and child. Joystiq confirms “players will be introduced to a more human Kratos than ever before” with director Todd Papy stating that the game will be “giving people a look at Kratos’ human side so fans can relate to him better and understand some of the stuff he went through when he was younger.” It’s also confirmed that Kratos will have the “Blades of Chaos” and that the story takes place after Kratos sold his soul to Ares
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In January 2010, John Hight, studio director at Santa Monica, advised Joystiq that “while God of War III will conclude the trilogy, it won’t spell the end of the franchise”, and claimed “We’re going to be really careful about what we do next.” In April 2011, PSM3 magazine printed that a source that “works closely with the God of War universe” claimed a fourth entry in the series is set for release around September 2012. A month later Official PlayStation Magazine also mentioned God of War IV and claimed it will feature an online component. New Zealand-based online retailer Mighty Ape then listed God of War IV for release in 2012. In early 2012, composer Timothy Williams listed God of War IV on his resume, followed by David Thornfield, an animator from the motion capture studio “House of Moves”, who listed God of War IV on his LinkedIn. During Sony’s retailer-only Destination PlayStation event, Canadian retailer Future Shop, then indicated on Twitter that God of War IV is imminent.

The official PlayStation Facebook page released a teaser image (with the text “Will Vengeance Bring Redemption?”) on April 12, 2012. The game was officially announced on April 19, 2012 with an announcement trailer and revealed Todd Papy as Game Director (previously Designer of Level Design, Scripting, and Combat Scenarios of God of War and God of War II and Design Director of God of War III), although Amazon leaked the news a day early. David Jaffe confirmed that Stig Asmussen did not return to direct as he is “doing cool stuff” at Santa Monica. The trailer, narrated by Linda Hunt, refers to a time before Kratos became the “Ghost of Sparta” and was not “bound in blood.” The announcement officially confirmed the name of the game as God of War: Ascension. Papy notes that the game was not titled God of War IV to avoid confusion as it is a prequel, rather than sequel, to the trilogy. The game’s name was chosen as it compliments the story and also the additional multiplayer component, as in this mode players are “basically ascending from an unknown hero to a god.”

On April 30, 2012, it was confirmed that the game will feature a retooled God of War III engine, enabling online and offline multiplayer battles for up to eight players. Papy confirmed that in order to allow customization, Kratos and other known gods will not be included in the multiplayer modes as playable characters, as the developers did not want “red Kratos, blue Kratos, yellow Kratos” and selecting gods would lock-in players to established roles. This decision was made “to balance the game when players are pitted against each other.” Papy also noted that there will be no female characters because each character in multiplayer mode is based on Kratos’ animation model. More God of War Ascension wallpaper.

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